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                           _______  _______  _______ 
                          (  ___  )(  ____ \(  ____ \
                          | (   ) || (    \/| (    \/
                          | (___) || |      | (__    
                          |  ___  || |      |  __)   
                          | (   ) || |      | (      
                          | )   ( || (____/\| (____/\
                          |/     \|(_______/(_______/

                            for Unreal Tournament
                           (c) 2009-2010 - AnthraX
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ACE uses a tcp port on your server to communicate with the players. By default
ACE will try to use <Serverport + 1>. If your server is running at port 7777
for example, ACE will try to use port 7778 (tcp). 

If the port is not available due to a conflict with another mod or because the 
operating system prevents ACE from binding the port then ACE will try to use
the next available port. If you have UniversalUnreal running at port 7778 for
example, ACE will try to use port 7779 instead.

To prevent ACE from using certain ports, you can specify the ExcludedPorts
options like this:

[ACEv08h_S.ACEActor]
ExcludedPorts=7779:7780:7785

Adding these options to your server's UnrealTournament.ini will prevent ACE
from using ports 7779, 7780 and 7785.

Keep this in mind should you see a lot of "timeouts during check spawn". You
might have to open the ports for incoming tcp data.

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